User Experiences of Patients and Relatives With a Computer Game About Pressure Ulcer Prevention

User Experiences of Patients and Relatives With a Computer Game About Pressure Ulcer Prevention: A Descriptive Qualitative Study

Summary: A study by Marit Graue, Beate-Christin Hope Kolltveit, Kari Grønning, Ingrid K. Danielsen, Vibeke Lohne, and Elisabeth Flo-Groeneboom, published in the Journal of Wound Management (Vol. 26, No. 2, 2025), explores how patients and their relatives experienced an educational computer game designed to raise awareness and knowledge about pressure ulcer prevention.

Key Highlights:

  • Participants described the game as engaging and motivating, with interactive features that helped reinforce learning about repositioning, skin checks, and use of support surfaces.
  • The study found that gamification promoted collaboration between patients and relatives, fostering shared responsibility in prevention practices.
  • Some participants noted challenges, such as the need for clearer instructions and accessibility adjustments for older adults or those with limited digital skills.
  • Overall, the intervention was viewed as a useful supplement to traditional education, enhancing empowerment and self-care capacity.

Read the full article in Journal of Wound Management

Keywords:
pressure ulcer prevention,
gamification,
patient education,
family involvement,
self-care,
Marit Graue,
Beate-Christin Hope Kolltveit,
Kari Grønning,
Ingrid K. Danielsen,
Vibeke Lohne,
Elisabeth Flo-Groeneboom